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In my rewrite of God of War Ragnarok I split it into two parts of the series. God of War Fimbulwintr is described here. Now it’s time for the last entry in my imaginary trilogy, and for my rewritten...
Alright let me tell you, God of War 2018 is one of my favourite games ever. I played it through a couple of times. I admired it for its simplicity, the combination of fun gameplay and intriguing story,...
What draws me to Magic cards most of the time is their depiction of ideas. I love Cling for Dust, for example, because when I use it, it makes me feel like I am clinging to dust; it describes the idea...
So, I recently finished God of War Ragnarök. It’s a great game! I had a blast. Though in my opinion it’s not as great as its predecessor GoW 2018. 2018 has quickly become my favourite game after playing...
Last of Us is now a TV Series. The first episodes have gotten positive reviews and it seems like the people involved take the story and characters serious. Yet I can’t help and be a little bit annoyed...
Currently the Magic the Gathering multiverse is suffering by another emergence of Phyrexians. Yes, these “compleated” creatures pose a valid threat in their quest to extinguish all living things and perfect...
As announced in a post “Mass Effect: Command and Shepard, Part 1/4“, Story Structure will take a closer look at how the game series handles its theme of leadership. We will look at what tools are used...
I love open world games as much as the next guy and I love good story lines probably even more than the next guy. But, do these two things really fit together? Does an open world always have to have a...
When New Capenna came out, I was still caught up with how great Kamigawa Neon Dynasty was designed. I was in love with this set. That’s why although New Capenna delivered a lot of great cards that were...
“A game is a series of interesting decisions.” – Sid Meier
Coincidentally, a story is about choices too. Choices define a character. Most stories – if not all – explore characters based on their choices...
Video Games add another layer to storytelling. It’s not only audiovisual anymore, but also interactive. Interestingly, that quite obvious seeming fact was a long time overlooked. Only as Clint Hocking...
Competitive games show a similar structure to a story.
In a team sport like soccer, we essentially pick a champion to root for. We think this team we like is morally or in terms of ability more entitled...
As announced in a post “Mass Effect: Command and Shepard, Part 1/4“, Story Structure will take a closer look at how the game series handles its theme of leadership. We will look at what tools...
Throughout my journey with Magic the Gathering I noticed that there are certain cards that attract my attention, until I develop some kind of obsession with them. I started wondering why that is, what...
How does one tell a story about leadership? This series explores this question by analysing the Mass Effect trilogy. An entry is dedicated to each game in the series, to capture the development of Mass...
Neon and magic? Not the first coupling I would think of when prompted with the challenge to find an iconic duo. Yet Wizards dared to bring the neon strokes into the high-fantasy world of the Magic the...
The Kamigawa Neon Dynasty set provides another cycle of mythic dragon cards. They are monocoloured and provide every colour with a flying creature that lets you choose among two effects when it dies. Also,...