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Trajectory of Tragedy 2/2 (GoW)
In my rewrite of God of War Ragnarok I split it into two parts of the series. God of War Fimbulwintr is described here. Now it’s time for the last entry in my imaginary trilogy, and for my rewritten...
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Trajectory of Tragedy 1/2 (GoW)
Alright let me tell you, God of War 2018 is one of my favourite games ever. I played it through a couple of times. I admired it for its simplicity, the combination of fun gameplay and intriguing story,...
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A Tale of two Planeswalkers
What draws me to Magic cards most of the time is their depiction of ideas. I love Cling for Dust, for example, because when I use it, it makes me feel like I am clinging to dust; it describes the idea...
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To Hel and back. Twice.
So, I recently finished God of War Ragnarök. It’s a great game! I had a blast. Though in my opinion it’s not as great as its predecessor GoW 2018. 2018 has quickly become my favourite game after playing...
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Sense and Nonsense of Adaptations
Last of Us is now a TV Series. The first episodes have gotten positive reviews and it seems like the people involved take the story and characters serious. Yet I can’t help and be a little bit annoyed...
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A Creeping Threat
Currently the Magic the Gathering multiverse is suffering by another emergence of Phyrexians. Yes, these “compleated” creatures pose a valid threat in their quest to extinguish all living things and perfect...
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Mass Effect: Command and Shepard, Part 3/4
As announced in a post “Mass Effect: Command and Shepard, Part 1/4“, Story Structure will take a closer look at how the game series handles its theme of leadership. We will look at what tools are used...
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Cyberpunk 2077 - Finding the Soul in the City
I love open world games as much as the next guy and I love good story lines probably even more than the next guy. But, do these two things really fit together? Does an open world always have to have a...
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The Crime of New Capenna
When New Capenna came out, I was still caught up with how great Kamigawa Neon Dynasty was designed. I was in love with this set. That’s why although New Capenna delivered a lot of great cards that were...
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Meaning in Choice And Story
“A game is a series of interesting decisions.” – Sid Meier Coincidentally, a story is about choices too. Choices define a character. Most stories – if not all – explore characters based on their choices...
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Bioshock: Telling stories with systems
Video Games add another layer to storytelling. It’s not only audiovisual anymore, but also interactive. Interestingly, that quite obvious seeming fact was a long time overlooked. Only as Clint Hocking...
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 A game is a story.
Competitive games show a similar structure to a story. In a team sport like soccer, we essentially pick a champion to root for. We think this team we like is morally or in terms of ability more entitled...
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Mass Effect: Command and Shepard, Part 2/4
As announced in a post “Mass Effect: Command and Shepard, Part 1/4“, Story Structure will take a closer look at how the game series handles its theme of leadership. We will look at what tools...
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Overanalyzing Magic Cards
Throughout my journey with Magic the Gathering I noticed that there are certain cards that attract my attention, until I develop some kind of obsession with them. I started wondering why that is, what...
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Mass Effect: Command and Shepard, Part 1/4
How does one tell a story about leadership? This series explores this question by analysing the Mass Effect trilogy. An entry is dedicated to each game in the series, to capture the development of Mass...
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MTG: Welcome to the Neon Dynasty on Kamigawa
Neon and magic? Not the first coupling I would think of when prompted with the challenge to find an iconic duo. Yet Wizards dared to bring the neon strokes into the high-fantasy world of the Magic the...
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MTG: The Dying Dragons of Kamigawa
The Kamigawa Neon Dynasty set provides another cycle of mythic dragon cards. They are monocoloured and provide every colour with a flying creature that lets you choose among two effects when it dies. Also,...
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